PRESS RELEASE 9th March 2017
Sine Wave Entertainment Ltd.
Wednesday, 9th March 2017, 12:00
FOR IMMEDIATE RELEASE
Sine Space leads the way in high performance avatar clothing.
Today, Space released its eagerly anticipated custom built clothing shader, for creating high quality, high performance clothing items.
The new Space clothing shader uses tessellation to deliver high frame rates, high concurrencies and amazing details all at once.
The new custom shader gives virtual world clothing and accessory designers technology used in the latest AAA games. The tessellation creates multi-million polycount levels of detail on clothing, taken from normal tangents and height maps.
Applying the shader is quick and simple. Designers simply add it to clothing items before upload.
Stay ahead of the clothing revolution by watching the tutorial.
Grab the original source files for the Vlad outfit showcase and review the techniques on the company Wiki HERE
Snapshots showing the fabulous detail HERE
“The Space team applied the shader to one of my clothing items. It looks amazing. I am creating new content for Space now. I can't wait to see how it looks in a crowded scene inworld!” Said respected mesh clothing designer Vaientine Resident of UndergroundSL.
“We believe tessellation represents the future of high-detail clothing in virtual worlds, not only does it improve the quality of your work, - allowing you maximum detail without causing lag for your customers - but it also allows you to incorporate the latest in game industry techniques, giving you top quality lighting and rendering. Creators following this path are able to make their clothes look better than any other virtual world currently on the market, and without causing performance problems..” Said Adam Frisby, CEO of Sine Wave Entertainment, the developers of the Space virtual world platform.
Space is built and operated by Sine Wave Entertainment a UK based company with offices in Shanghai and Sydney.
The company has a long track record of innovation in it's market, including as founding developers of OpenSim.
It began retailing virtual goods in virtual worlds like IMVU and Second Life in 2006.